Arrowed's Adversary Bank

approved

by arrowedisgaming

This plugin has not been manually reviewed by Obsidian staff. Manage and run Daggerheart TTRPG encounters with searchable adversary stat blocks, condition tracking, and instance management.

128 downloadsUpdated 11d agoMIT

Arrowed's Adversary Bank

An Obsidian.md plugin that turns your campaign notes into a live Daggerheart encounter table. Search the SRD or your homebrew library, drop adversaries and environments straight into the page you're already writing in, then run the fight from the same note — HP, stress, conditions, and all.

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Arrowed's Adversary Bank: a rendered Daggerheart stat block embedded in an Obsidian note

Features

The whole SRD, ready to drop in

Command palette open with the insert-from-library picker, filtered by name

Every adversary and every environment from the Daggerheart SRD, one command away. Hit Ctrl+P, type a name, and the stat block lands in the note you're already in. Drop your own homebrew folder in and it shows up in the same picker — no separate workflow for your custom stuff. Works in Obsidian Canvas too, so you can lay out an encounter visually and run it from the canvas.

Track everything live, per instance

Stat block mid-encounter with HP and stress marked, several conditions toggled on

HP, stress, conditions, feature uses, countdowns — all tracked right on the stat block. Mark a threshold with a click, clear it with Alt-click. Running two Bladed Guards or six skeletons from a single block? Each instance keeps its own state and its own name. Toggle the eight standard Daggerheart conditions on any instance, or define your own — "Burning," "Marked by the Hunter," whatever the table needs.

Stat blocks that work like tools

Feature description with a clickable "Mark a Stress" trigger and a visible summon button

Click an attack bonus to roll it. Click "Mark a Stress" inside a feature description and it actually marks one — and if there are several copies in play, a picker asks which one takes it. A feature that summons reinforcements gets a button that drops the named adversary into the note. The battle points counter in the status bar keeps a running total so you know exactly what the encounter costs. Less flipping between pages, more time running the scene.

Installation

Open Obsidian, go to Settings > Community plugins, click Browse, and search for Arrowed's Adversary Bank. Or install it directly from the Obsidian plugin directory.

Usage

Insert from Library

Insert an adversary via a command: Ctrl+P > Insert adversary from library, or use the side ribbon menu (crossed-swords icon).

[!TIP] Bind plugin commands to hotkeys from the Hotkeys settings tab. For example, Alt+A for adversaries and Alt+E for environments.

[!TIP] Click threshold buttons to mark the corresponding amount of HP. Use Alt+Click to clear it instead.

Renaming

  • Auto-suffix: Inserting the same adversary twice auto-names them "Bladed Guard" and "Bladed Guard 2"
  • Inline rename: Double-click the adversary name on a rendered card to edit it. Press Enter to save, Escape to cancel.
  • Instance names: When you have 2+ copies (via the +/- buttons), each instance's stat bar shows a clickable name label. Click to customize it.

Conditions

Below each instance's HP and Stress slots, you'll see condition badges for the 8 standard Daggerheart conditions. Click to toggle.

Custom conditions can be added two ways:

  1. In the YAML: add a conditions field with a list of custom condition names
  2. At runtime: click the + button on the condition bar, type a name, press Enter
name: Chimera
hp: 9
stress: 5
conditions:
  - Poisoned
  - Burning

Summon Buttons

Add a summon field to any feature to get a button that inserts the named adversary:

features:
- name: Raise Dead
  type: Action
  desc: The Necromancer raises skeletal warriors.
  summon:
    - Skeleton Warrior
    - Skeleton Archer

HP/Stress Controls

Each HP and Stress row has inline buttons:

  • - removes one mark
  • + adds one mark
  • x clears all marks

Reference

The daggerheart code block parses the adversary or environment as YAML with the following properties:

PropertyDefinitionExample
nameName of the adversaryBear
tierAdversary tier1
typeType of the adversaryBruiser
descAdversary descriptionA large bear with thick fur and powerful claws.
difficultyAdversary difficulty14
weaponName of the adversary's weaponClaws
rangeRange of the adversary's weaponClose
damageAmount and type of adversary's weapon damage1d8+3 phy
hpTotal adversary hitpoint slots6
stressTotal adversary stress slots3
thresholdsAdversary thresholds, separated by a /; leave blank for minions with 1 HP9/17
attackAdversary attack bonus; click to roll for attack+1
xpAdversary experiencesAmbusher +2, Keen Senses +3
motivesAdversary's motives and tacticsClimb, defend territory, pummel, track
conditionsCustom condition names for this adversaryPoisoned, Burning
featuresList of feature objects, see table below
idStat block id for state tracking; auto-generated, can be any random stringa2sd4vsf

features properties:

PropertyDefinitionExample
nameName of the featureRelentless (2)
typeFeature typePassive
descFeature description; supports markdownMake a standard attack. On a success, the target is *Vulnerable* until they next act.
usesUses per scene2
countdownSize of the countdown6
flavorHints for GM/PCsHave any of the PCs forded rivers like this before?
summonAdversary name(s) to summonSkeleton Warrior or a YAML list

For environments, weapon, damage, range, hp, stress, thresholds, attack, xp, motives are not set. Instead, additional properties are available:

PropertyDefinitionExample
impulsesEnvironment impulsesBar crossing, carry away the unready, divide the land
adversariesPotential adversaries in an environmentGuards, Masked Thief, Merchant
toneTone and feel of the environmentMusty and mournful, serene yet slightly wrong

All properties are optional and simply won't render if skipped.

[!IMPORTANT] Do not use TAB in stat blocks. The indents for features must be manually indented with spaces.

Alt install method

Manual install
  1. Go to the latest release
  2. Download main.js, manifest.json and styles.css
  3. Inside your Obsidian vault, create folder .obsidian/plugins/arroweds-adversary-bank
  4. Copy the downloaded files to this folder
  5. If Obsidian was open, restart it
  6. Navigate to Settings > Community plugins and enable Arrowed's Adversary Bank
Release provenance

Release assets are built by GitHub Actions and published with GitHub artifact attestations. To verify a downloaded asset, install the GitHub CLI and run:

gh attestation verify main.js -R arrowedisgaming/arroweds-adversary-bank
gh attestation verify styles.css -R arrowedisgaming/arroweds-adversary-bank

Attributions

Arrowed's Adversary Bank began as a fork of BeastVault by Lyova Potyomkin, licensed under the MIT License. The original BeastVault was inspired by FreshCutGrass and DaggerForge.

Copyright Notice

This plugin includes materials from the Daggerheart System Reference Document 1.0, (c) Critical Role, LLC. All rights reserved.

Public Game Content created and owned by Darrington Press, LLC. Available at https://www.daggerheart.com.

Licensed under the Darrington Press Community Gaming License: https://darringtonpress.com/license/.

Stat blocks may have minor edits to correct obvious errors.

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