Arrowed's Adversary Bank

pending

by Arrowed

Manage and run Daggerheart TTRPG encounters with searchable adversary stat blocks, condition tracking, and instance management.

Updated 1d agoMITDiscovered via Obsidian Unofficial Plugins
View on GitHub

Arrowed's Adversary Bank

An Obsidian.md plugin for Daggerheart TTRPG GMs to search, edit, and create adversary & environment stat blocks with enhanced encounter management.

A fork of BeastVault by Lyova Potyomkin, with additional features for running encounters at the table.

What's New (over BeastVault)

  • Adversary Renaming — auto-suffix duplicate names on insert ("Bladed Guard 2", "Bladed Guard 3"), plus double-click any rendered name to rename it inline
  • Instance Naming — when running multiple copies of an adversary, each instance gets a label you can click to customize ("Left Chimera", "Wounded One")
  • Condition Tracking — toggle Daggerheart conditions (Vulnerable, Restrained, Frightened, etc.) per instance, with support for custom conditions via YAML or the "+" button
  • Summon Buttons — features with a summon field get a button that inserts the referenced adversary into the document
  • Clickable "Mark a Stress" — the text in feature descriptions becomes an interactive button; for multi-instance adversaries, a picker lets you choose which one takes the stress
  • HP/Stress Controls — +, -, and clear buttons on every HP and Stress row for quick adjustments

Original BeastVault Features

All original BeastVault features are fully preserved:

  • Search and insert adversaries & environments from the SRD via commands
  • Render editable stat blocks with intuitive UI
  • Roll dice for attack or damage with one click
  • Track marked HP, stress, countdowns and feature uses
  • Battle points counted in the status bar
  • Customizable colors for any theme
  • Works in a canvas for FCG-style encounter building
  • Local homebrew library support with folder scanning
  • FSB (Fantasy Statblocks) compatibility

Installation

Manual

  1. Go to the latest release
  2. Download main.js, manifest.json and styles.css
  3. Inside your Obsidian vault, create folder .obsidian/plugins/arroweds-adversary-bank
  4. Copy the downloaded files to this folder
  5. If Obsidian was open, restart it
  6. Navigate to Settings > Community plugins and enable Arrowed's Adversary Bank

Via BRAT

  1. Install the BRAT plugin from the community plugins browser
  2. Navigate to BRAT settings and click Add beta plugin
  3. Enter arrowedisgaming/arroweds-adversary-bank as the repository and click Add plugin

Usage

Insert from Library

Insert an adversary via a command: Ctrl+P > Insert adversary from library, or use the side ribbon menu (sword icon).

[!TIP] Bind plugin commands to hotkeys from the Hotkeys settings tab. For example, Alt+A for adversaries and Alt+E for environments.

[!TIP] Click threshold buttons to mark the corresponding amount of HP. Use Alt+Click to clear it instead.

Renaming

  • Auto-suffix: Inserting the same adversary twice auto-names them "Bladed Guard" and "Bladed Guard 2"
  • Inline rename: Double-click the adversary name on a rendered card to edit it. Press Enter to save, Escape to cancel.
  • Instance names: When you have 2+ copies (via the +/- buttons), each instance's stat bar shows a clickable name label. Click to customize it.

Conditions

Below each instance's HP and Stress slots, you'll see condition badges for the 8 standard Daggerheart conditions. Click to toggle.

Custom conditions can be added two ways:

  1. In the YAML: add a conditions field with a list of custom condition names
  2. At runtime: click the + button on the condition bar, type a name, press Enter
name: Chimera
hp: 9
stress: 5
conditions:
  - Poisoned
  - Burning

Summon Buttons

Add a summon field to any feature to get a button that inserts the named adversary:

features:
- name: Raise Dead
  type: Action
  desc: The Necromancer raises skeletal warriors.
  summon:
    - Skeleton Warrior
    - Skeleton Archer

HP/Stress Controls

Each HP and Stress row has inline buttons:

  • - removes one mark
  • + adds one mark
  • x clears all marks

Reference

The daggerheart code block parses the adversary or environment as YAML with the following properties:

PropertyDefinitionExample
nameName of the adversaryBear
tierAdversary tier1
typeType of the adversaryBruiser
descAdversary descriptionA large bear with thick fur and powerful claws.
difficultyAdversary difficulty14
weaponName of the adversary's weaponClaws
rangeRange of the adversary's weaponClose
damageAmount and type of adversary's weapon damage1d8+3 phy
hpTotal adversary hitpoint slots6
stressTotal adversary stress slots3
thresholdsAdversary thresholds, separated by a /; leave blank for minions with 1 HP9/17
attackAdversary attack bonus; click to roll for attack+1
xpAdversary experiencesAmbusher +2, Keen Senses +3
motivesAdversary's motives and tacticsClimb, defend territory, pummel, track
conditionsCustom condition names for this adversaryPoisoned, Burning
featuresList of feature objects, see table below
idStat block id for state tracking; auto-generated, can be any random stringa2sd4vsf

features properties:

PropertyDefinitionExample
nameName of the featureRelentless (2)
typeFeature typePassive
descFeature description; supports markdownMake a standard attack. On a success, the target is *Vulnerable* until they next act.
usesUses per scene2
countdownSize of the countdown6
flavorHints for GM/PCsHave any of the PCs forded rivers like this before?
summonAdversary name(s) to summonSkeleton Warrior or a YAML list

For environments, weapon, damage, range, hp, stress, thresholds, attack, xp, motives are not set. Instead, additional properties are available:

PropertyDefinitionExample
impulsesEnvironment impulsesBar crossing, carry away the unready, divide the land
adversariesPotential adversaries in an environmentGuards, Masked Thief, Merchant
toneTone and feel of the environmentMusty and mournful, serene yet slightly wrong

All properties are optional and simply won't render if skipped.

[!IMPORTANT] Do not use TAB in stat blocks. The indents for features must be manually indented with spaces.

Attributions

This plugin is a fork of BeastVault by Lyova Potyomkin, licensed under the MIT License. The original BeastVault was inspired by FreshCutGrass and DaggerForge.

Copyright Notice

This plugin includes materials from the Daggerheart System Reference Document 1.0, (c) Critical Role, LLC. All rights reserved.

Public Game Content created and owned by Darrington Press, LLC. Available at https://www.daggerheart.com.

Licensed under the Darrington Press Community Gaming License: https://darringtonpress.com/license/.

Stat blocks may have minor edits to correct obvious errors.

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