Combo Colors
approvedby Kevin Bowen
Automatically apply color to fighting game combo notations.
Combo Colors

If you like this plugin check out the standalone app with even more features!
Installation
Community Plugins (Recommended)
1. Go to Settings > Community Plugins > Browse
2. Search for "Combo Colors"
3. Install then enable
Manual Method
1. Download the latest release from the releases page
2. Extract the zip file into your Obsidian vault's .obsidian/plugins/ folder
3. Enable the plugin in Obsidian's Community Plugins settings
How to Use
1. Add the cc_profile property to your markdown frontmatter with one of the following values:
asw- Arc System Works style (Guilty Gear, BlazBlue, etc.)alt- Modern Alternative style (DNF Duel, Granblue, etc.)trd- Traditional style (Street Fighter, Marvel vs Capcom Infinite, etc.)cstm- Custom profile (see below)- EXAMPLE:
cc_profile: asw
2. Wrap your combo notations with =: and := delimiters.
- EXAMPLE:
=:2A > 5B > 236C:=
3. (optional) Add `comboButton` anywhere in your markdown to create a text/image toggle button. You can also use the command palette and search for "Toggle notation icons"
Customization
Custom Profiles
1. Go to Settings > Community Plugins > Combo Colors
2. Click the "+" button next to the profile dropdown
3. Enter a display name (e.g. "My Custom Profile") and a unique identifier (e.g. "cstm")
4. Add inputs with the "Edit inputs" button
5. Use your custom profile by adding cc_profile: cstm to your frontmatter (replace "cstm" with your chosen ID)
Change colors
1. Go to Settings > Community Plugins > Combo Colors
2. Select the desired notation profile
3. Customize using the color picker
Notation Guide
| Traditional | Numpad | Mixed |
|---|---|---|
cr.A , st.B , qcf.C | 2A > 5B > 236C | cr.A , 2B > qcf.C |
| Notation | Meaning |
|---|---|
> | Proceed from the previous move to the following move |
|> / (Land) | Indicate that the player must land at that point in the sequence |
, | Link the previous move into the following move |
~ | Cancel the previous special into a follow-up |
dl. | Delay the following move |
(whiff) | The move must whiff (not hit) |
cl. | Close |
f. | Far |
j. | Jumping/Aerial |
dj. | Double Jump |
sj. | Super Jump |
jc. | Jump Cancel |
sjc. | Super Jump Cancel |
dd. / 22 | Double Down |
back dash / 44 | Back Dash |
dash / 66 | Forward Dash |
CH | Counter Hit |
[X] | Hold input |
(sequence) xN | Repeat sequence N amount of times |
(N) | Hit N of a move or move must deal N amount of hits |
qcf. / 236 | Quarter Circle Forward |
qcb. / 214 | Quarter Circle Back |
dp. / 623 | Dragon Punch |
rdp. / 421 | Reverse Dragon Punch |
hcf. / 41236 | Half Circle Forward |
hcb. / 63214 | Half Circle Back |
2qcf. / 236236 | Double Quarter Circle Forward |
2qcb. / 214214 | Double Quarter Circle Back |
NOTE:
Combo Colors is intended to be used with reading view. Live preview is not supported.
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