Combo Colors

approved

by kevinkickback

Automatically apply color to fighting game combo notations.

6 stars867 downloadsUpdated 3mo agoMIT

Combo Colors

TXT Mode Sample

Installation

1. Go to Settings > Community Plugins > Browse
2. Search for "Combo Colors"
3. Install then enable

How to Use

1. Add the cc_profile property to your file properties using a built-in profile ID or the ID of a custom profile:

  • asw - Arc System Works style (Guilty Gear, BlazBlue, etc.)
  • alt - Modern Alternative style (DNF Duel, Granblue, etc.)
  • trd - Traditional style (Street Fighter, Marvel vs Capcom Infinite, etc.)
  • EXAMPLE: cc_profile: asw

2. Wrap your combo notations with =: and := delimiters.

  • EXAMPLE: =:2A > 5B > 236C:=

3. (optional) Add `comboButton` anywhere in your markdown to create a text/image toggle button. You can also use the command palette and search for "Toggle notation icons".
4. Open the complete shorthand reference from Settings > Combo Colors > About, or run "Open notation guide" from the command palette.

Customization

Custom profiles

1. Go to Settings > Community Plugins > Combo Colors
2. Open Profiles, then click the "+" button beside the Active profile menu
3. Enter a display name and Frontmatter ID (for example, "My Custom Profile" and "cstm")
4. Select "Manage" under Profile inputs
5. Add, edit, or remove as many inputs as needed, then select "Save"
6. Use the profile by adding its ID to your file properties (for example, cc_profile: cstm)

The trash button beside the Active profile menu deletes the selected custom profile. It is disabled for built-in profiles.

Change colors

1. Go to Settings > Community Plugins > Combo Colors
2. Open Profiles and select the profile you want to customize
3. Open Colors
4. Choose a text or input color. Use the reset button beside a color to restore its default.

Notation Guide

TraditionalNumpadMixed
cr.A , st.B , qcf.C2A > 5B > 236Ccr.A , 2B > qcf.C
NotationMeaning
>Proceed from the previous move to the following move
|> / (Land)Indicate that the player must land at that point in the sequence
,Link the previous move into the following move
~Cancel the previous special into a follow-up
dl.Delay the following move
(whiff)The move must whiff (not hit)
cl.Close
f.Far
j.Jumping/Aerial
dj.Double Jump
sj.Super Jump
jc.Jump Cancel
sjc.Super Jump Cancel
dd. / 22Double Down
backdash / bb / 44Back Dash
ff / 66Forward Dash
CHCounter Hit
[2] / [b] / [A]Hold a direction or profile input
(sequence) xNRepeat sequence N amount of times
(N)Hit N of a move or move must deal N amount of hits
qcf. / 236Quarter Circle Forward
qcb. / 214Quarter Circle Back
dp. / 623Dragon Punch
rdp. / 421Reverse Dragon Punch
hcf. / 41236Half Circle Forward
hcb. / 63214Half Circle Back
2qcf. / 236236Double Quarter Circle Forward
2qcb. / 214214Double Quarter Circle Back
360 / spdFull Circle
720Double Circle
1080Triple Circle
2369 / tkTiger Knee

Notes

Combo Colors is intended to be used with reading view. Live preview is not supported.

For a standalone tool with additional features, see notation.LABS.

For plugin developers

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